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Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009, by Activision, Treyarch, and Ideaworks Game Studio. [51] The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map ...
Call of Duty: World at War's IW 3.0 engine updated Texture streaming technology; Stereoscopic 3D support; Deferred lighting [64] Call of Duty: Modern Warfare 3 [65] [66] IW 5.0 (MW3 engine) 2011 Improved version of Call of Duty: Modern Warfare 2's IW 4.0 engine Improvements to texture streaming technology to allow for larger regions
Call of Duty: World at War – Final Fronts is a first-person shooter video game for the PlayStation 2 console, released in November 2008. [4] It is the counterpart to Call of Duty: World at War and features 13 missions in total, set in World War II.
Call of Duty: World at War – Final Fronts is the PlayStation 2 adaptation of Call of Duty: World at War. Developed by Rebellion Developments, Final Fronts features three campaigns involving the U.S. fighting in the Pacific theater, the Battle of the Bulge, and the British advancing on the Rhine River into Germany.
It is the fourteenth main installment in the Call of Duty series and the first title in the series to be set primarily during World War II since Call of Duty: World at War in 2008. The game's campaign is set in the European theatre and is centered around a squad in the 1st Infantry Division following their battles on the Western Front and set ...
Call of Duty: World at War is a first-person shooter video game in the Call of Duty franchise, released for the Nintendo DS. [3] It was released by Activision, alongside the console versions of the game, in November 2008.
"Nuketown" is a multiplayer map originating from Call of Duty: Black Ops (2010), a first-person shooter game developed by Treyarch and published by Activision.The map takes place in a nuclear test town in the deserts of Nevada, and is based on real-world nuclear test sites constructed by the United States in the 1950s.
The game runs on an enhanced World at War engine (which itself was improved from Call of Duty 4 's) at 60 frames per second across all platforms, excluding the Wii. [30] It features a streaming texture technology (also seen in Modern Warfare 2 ), making bigger levels possible such as "Payback" where the player controls a helicopter.
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