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Bare Bones Software is a private North Chelmsford, Massachusetts, United States software company developing software tools for the Apple Macintosh platform. The company develops the BBEdit text editor, marketed under the registered trademark "It doesn't suck", [1] and has been mentioned as a "top-tier Mac developer" [2] by Mac OS X journalist John Siracusa.
6.1–5.7 [4] Orrorin tugenensis: 2000 Kenya Site:Lukeino Martin Pickford, Kiptalam Cheboi, Dominique Gommery, Pierre Mein, Brigitte Senut: Trachilos footprints: 6.05 [5] Made by hominin or hominin-like primate 2002 Greece: Gerard D. GierliĆski ALA-VP 1/20 [6] 5.65±0.150 Ardipithecus kadabba: 1997 Ethiopia Site:Middle Awash: Yohannes Haile ...
The Java Web Services Development Pack (JWSDP) is a free software development kit (SDK) for developing Web Services, Web applications and Java applications with the newest technologies for Java. Oracle replaced JWSDP with GlassFish. [1] All components of JWSDP are part of GlassFish and WSIT and several are in Java SE 6 ("Mustang").
In the extreme case - user can use a computer without a GUI and even browse the internet in a terminal, without images, in Lynx, on a weak computer. A light-weight Linux distribution is a Linux distribution that uses lower memory and processor-speed requirements than a more "feature-rich" Linux distribution.
Bare Machine Computing (BMC) is a computer architecture based on bare machines. In the BMC paradigm, applications run without the support of any operating system (OS) or centralized kernel i.e., no intermediary software is loaded on the bare machine prior to running applications. The applications, which are called bare machine applications or ...
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In information technology, bare machine (or bare-metal computer) is a computer which has no operating system. [1] The software executed by a bare machine, commonly called a "bare metal program" or "bare metal application", [ 2 ] is designed to interact directly with hardware.
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...