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Learning sciences (LS) is the critical theoretical understanding of learning, [1] engagement in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological and critical theoretical foundations ...
Collaborative learning is a group-based learning approach in which learners are mutually engaged in a coordinated fashion to achieve a learning goal or complete a learning task. With recent developments in smartphone technology, the processing powers and storage capabilities of modern mobiles allow for advanced development and the use of apps.
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. [1] The term is commonly used as a more definitive alternative to " classroom ," [ 2 ] but it may also refer to an indoor or outdoor location, either actual or virtual.
Learning space or learning setting refers to a physical setting for a learning environment, a place in which teaching and learning occur. [30] The term is commonly used as a more definitive alternative to " classroom ", [ 31 ] but it may also refer to an indoor or outdoor location, either actual or virtual.
Educational psychology is the branch of psychology concerned with the scientific study of human learning.The study of learning processes, from both cognitive and behavioral perspectives, allows researchers to understand individual differences in intelligence, cognitive development, affect, motivation, self-regulation, and self-concept, as well as their role in learning.
The Japanese word for school, gakuen (がくえん、学園), means "learning garden" or "garden of learning". [4] The word school derives from Greek σχολή (scholē), originally meaning "leisure" and also "that in which leisure is employed", but later "a group to whom lectures were given, school".
Teachers and technologists are searching for new and innovative ways to design learner-centered learning environments effectively, trying to engage learners more in the learning process. Claims have been made that online games have the potential to teach, train and educate and they are effective means for learning skills and attitudes that are ...
Learning commons, also known as scholars' commons, or information commons, are community learning spaces [1] that provide shared space for a variety of educational, recreational, social, and information-sharing activities. There is typically a stronger focus on digital technology in a learning commons than there is in a standard library.