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Scratch is a high-level, block-based visual programming language and website aimed primarily at children as an educational tool, with a target audience of ages 8 to 16. [9] [10] Users on the site can create projects on the website using a block-like interface.
ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.
The most important features that Snap! offers, but Scratch does not, include: Expressions using anonymous functions, represented by a block inside a gray ring, having one or more empty slot(s)/argument(s) that are filled by a "higher order function" (the one that is calling the anonymous one).
The creator of Scratch, named Andres. An energy unit. The creator of Scratch, Andres, has set up goals involving Scratch. Such goals include increasing the number of internet trolls on social networking platforms, money laundering, world domination, promotion of vulgarities to children, money laundering, [2] bribery, and banning children for being unable to code a simple game.
Improvisation in engineering is to solve a problem with the tools and materials immediately at hand. [17] Examples of such improvisation was the re-engineering of carbon dioxide scrubbers with the materials on hand during the Apollo 13 space mission, [ 18 ] or the use of a knife in place of a screwdriver to turn a screw.
A rewrite in computer programming is the act or result of re-implementing a large portion of existing functionality without re-use of its source code. When the rewrite uses no existing code at all, it is common to speak of a rewrite from scratch.
A crab is a type of scratch used by turntablists, combining hand movements on a turntable with rapid manipulation of the crossfader.This technique enables the creation of multiple, rapid sound variations, producing a unique stutter sound that blends audio and silence, giving it an almost robotic quality.
Free Play can be described as the creative activity of spontaneous free improvisation, by children, artists, and people all around the world. According to Stephen Nachmanovitch, free play is more than improvisation. It runs deeper than our activities involving music and art. It is the essence of our being, something we were born with then ...