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  2. Cutscene - Wikipedia

    en.wikipedia.org/wiki/Cutscene

    A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...

  3. Joseph D. Kucan - Wikipedia

    en.wikipedia.org/wiki/Joseph_D._Kucan

    In 2008, Kucan was inducted into the Guinness World Records Gamer's Edition 2008 as the longest recurring actor in any video game franchise to date for his portrayal of Kane. [ 3 ] He reprised his role once again as Kane in Command & Conquer 4: Tiberian Twilight which marked the conclusion of the Tiberian series and thus the role of Kane. [ 3 ]

  4. Full-motion video - Wikipedia

    en.wikipedia.org/wiki/Full-motion_video

    Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...

  5. Ragnar Tørnquist - Wikipedia

    en.wikipedia.org/wiki/Ragnar_Tørnquist

    Tørnquist talking about his involvement with the 2024 game Dustborn. Ragnar Tørnquist (born 31 July 1970) is a Norwegian video game designer and writer. He has been working for Funcom in Oslo since 1994, and founded his own studio Red Thread Games in November 2012.

  6. Scripted sequence - Wikipedia

    en.wikipedia.org/wiki/Scripted_sequence

    Gears of War uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of cut scenes. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area.

  7. Square Enix Image Studio Division - Wikipedia

    en.wikipedia.org/wiki/Square_Enix_Image_Studio...

    The studio's creative freedom in creating cutscenes varies from project to project. Director Kazuyuki Ikumori explained in 2015 that some projects allow them complete freedom to decide the direction of the scenes and where they best fit, while others more narrowly define for the studio the length and location of the scene and how it begins and ends.

  8. The true story behind the new movie 'The Long Game' - AOL

    www.aol.com/news/true-story-behind-movie-long...

    “The Long Game” is based on the true story of five Mexican American high school students who were banned from playing golf at an all-white Texas country club in the 1950s.

  9. The Art of Video Games - Wikipedia

    en.wikipedia.org/wiki/The_Art_of_Video_Games

    The Art of Video Games was an exhibition by the Smithsonian American Art Museum which was on display from March 16 to September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history.