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Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...
Typically, still life photos are not close up to the subject nor far away, but at a very head-on angle. The art in still life photography is often in the choice of objects that are being arranged and the lighting rather than the skill of the photographer. The J. Paul Getty Museum, Los Angeles, mounted the exhibition “In Focus: Still Life ...
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Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of computational demand and complexity .
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Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...
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These two papers laid the framework for creating HDR light probes of a location, and then using this probe to light a rendered scene. HDRI and HDRL (high-dynamic-range image-based lighting ) have, ever since, been used in many situations in 3D scenes in which inserting a 3D object into a real environment requires the light probe data to provide ...