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Teacher materials, which include lesson plans, examples, slides, and evaluation tools. An Hour of code tutorial: Hour of code is a worldwide initiative to engage students in computer science, by providing 60 minute-long ludic introduction tutorials (for instance with Minecraft or frozen components). [7]
Computer science education research emerged as a field of study in the 1970s, when researchers began to explore the effectiveness of different approaches to teaching computer programming. Since then, the field has grown to encompass a wide range of topics related to computer science education, including curriculum design, assessment, pedagogy ...
A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan is to create an objective, that is, a statement of purpose for the whole lesson.
College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Computer science is the study of computation, information, and automation. [1] [2] [3] Computer science spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to applied disciplines (including the design and implementation of hardware and software).
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[6] [7] In the program, based on the theory of constructionism, students and teachers worked together to develop lesson plans using school computer resources. [2] In 1999, Harper founded Generation YES, to expand the Gen Y model and student technology leadership programs to schools around the United States and other countries. [8]
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