Search results
Results from the WOW.Com Content Network
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform, in tandem with the rook, a special move called castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of capture immediately.
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
Anti-King chess: Features an anti-king. The anti-king moves in the same way as a king. This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy pieces, but can capture friendly pieces.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
As with atomic opening theory, a small amount of endgame theory and analyses have been published online by strong players. [13] A common scenario in atomic endgames is to have two kings on adjacent squares. As a player cannot intentionally blow up their own king, a king can never capture another piece, including another king.
Some chess variants do not feature castling, such as losing chess, where the king is not royal, and Grand Chess, where the rooks have significantly more opening mobility. In a handicap game with rook odds, the player giving odds may castle with the absent rook, moving only the king.
White moves first, followed by Black; then moves alternate. The object of the game is to checkmate (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw. The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India.
Diagram 1 is a draw, because the rook can give a perpetual check from f7, g7, and h7. [15] The White king cannot cross to the e-file (because the queen would be lost to a pin), and the rook is immune to capture on h7 or g6 (e.g. 1...Rg7+ 2.Kf6 Rg6+! forces a draw) because stalemate would result. [15]