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[1] [2] All functions use floating-point numbers in one manner or another. Different C standards provide different, albeit backwards-compatible, sets of functions. Most of these functions are also available in the C++ standard library, though in different headers (the C headers are included as well, but only as a deprecated compatibility feature).
The floor of x is also called the integral part, integer part, greatest integer, or entier of x, and was historically denoted [x] (among other notations). [2] However, the same term, integer part, is also used for truncation towards zero, which differs from the floor function for negative numbers. For n an integer, ⌊n⌋ = ⌈n⌉ = n.
For division to always yield one number rather than an integer quotient plus a remainder, the natural numbers must be extended to rational numbers or real numbers. In these enlarged number systems, division is the inverse operation to multiplication, that is a = c / b means a × b = c, as long as b is not zero.
Floating-point arithmetic operations, such as addition and division, approximate the corresponding real number arithmetic operations by rounding any result that is not a floating-point number itself to a nearby floating-point number. [1]: 22 [2]: 10 For example, in a floating-point arithmetic with five base-ten digits, the sum 12.345 + 1.0001 ...
One method, more obscure than most, is to alternate direction when rounding a number with 0.5 fractional part. All others are rounded to the closest integer. Whenever the fractional part is 0.5, alternate rounding up or down: for the first occurrence of a 0.5 fractional part, round up, for the second occurrence, round down, and so on.
Round-by-chop: The base-expansion of is truncated after the ()-th digit. This rounding rule is biased because it always moves the result toward zero. Round-to-nearest: () is set to the nearest floating-point number to . When there is a tie, the floating-point number whose last stored digit is even (also, the last digit, in binary form, is equal ...
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This is different from the way rounding is usually done in signed integer division (which rounds towards 0). This discrepancy has led to bugs in a number of compilers. [8] For example, in the x86 instruction set, the SAR instruction (arithmetic right shift) divides a signed number by a power of two, rounding towards negative infinity. [9]