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  2. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Game art design is a subset of game development involving the process of creating the artistic aspects of video ... due to a lack of sufficient entry level positions ...

  3. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Game mechanics designer or systems designer designs and balances the game's rules. [30] Level designer or environment designer is a position becoming prominent in recent years. [17] Level designer is the person responsible for creating game environment, levels and missions. [34] [35] [36] [37]

  4. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  5. Video game developer - Wikipedia

    en.wikipedia.org/wiki/Video_game_developer

    An entry-level programmer can make, on average, over $66,000 annually only if they are successful in obtaining a position in a medium to large video game company. [18] An experienced game-development employee, depending on their expertise and experience, averaged roughly $73,000 in 2007. [ 19 ]

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    [109] [110] These programs may be commonly available commercial 3D or 2D design programs, or specially designed and tailored level editors made for a specific game. Level designers work with both incomplete and complete versions of the game. Game programmers usually produce level editors and design tools for the designers to use.

  7. Creative director - Wikipedia

    en.wikipedia.org/wiki/Creative_director

    Creative director, or game director, is not usually an entry-level position, but in a smaller studio it can be. This is more common in start-up companies for instance though normally one would have to earn that role by showing their skills and development over a period of years.

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