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The host in this article is the system running the emulator, and the guest is the system being emulated. The list is organized by guest operating system (the system being emulated), grouped by word length. Each section contains a list of emulators capable of emulating the specified guest, details of the range of guest systems able to be ...
The Ne10 library is a set of common, useful functions written in both Neon and C (for compatibility). The library was created to allow developers to use Neon optimisations without learning Neon, but it also serves as a set of highly optimised Neon intrinsic and assembly code examples for common DSP, arithmetic, and image processing routines.
Box86 also has limited support for running Wine, allowing users to run x86 Windows apps on ARM devices like the Raspberry Pi. Ptitseb has also released Box64, the ARM64 equivalent of Box86 that helps run x64 programs instead of x86.
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users.
Former Roblox headquarters, now occupied by Guidewire Software. Roblox Corporation (/ ˈ r oʊ b l ɒ k s / ROH-bloks) is an American video game developer based in San Mateo, California. Founded in 2004 by David Baszucki and Erik Cassel, the company is the developer of Roblox, which was released in 2006.
An ARMv8-A processor can support one or both of AArch32 and AArch64; it may support AArch32 and AArch64 at lower Exception levels and only AArch64 at higher Exception levels. [9] For example, the ARM Cortex-A32 supports only AArch32, [10] the ARM Cortex-A34 supports only AArch64, [11] and the ARM Cortex-A72 supports both AArch64 and AArch32. [12]
One approach is to create multiple versions of the same software in different source trees—in other words, the Microsoft Windows version of an application might have one set of source code files and the Macintosh version another, while a FOSS *nix system might have a third. While this is straightforward, compared to developing for only one ...