Search results
Results from the WOW.Com Content Network
In combinatorial game theory, poset games are mathematical games of strategy, generalizing many well-known games such as Nim and Chomp. [1] In such games, two players start with a poset (a partially ordered set ), and take turns choosing one point in the poset, removing it and all points that are greater.
Self-organizing maps, like most artificial neural networks, operate in two modes: training and mapping. First, training uses an input data set (the "input space") to generate a lower-dimensional representation of the input data (the "map space"). Second, mapping classifies additional input data using the generated map.
The Z-ordering can be used to efficiently build a quadtree (2D) or octree (3D) for a set of points. [4] [5] The basic idea is to sort the input set according to Z-order.Once sorted, the points can either be stored in a binary search tree and used directly, which is called a linear quadtree, [6] or they can be used to build a pointer based quadtree.
Tarjan's strongly connected components algorithm is an algorithm in graph theory for finding the strongly connected components (SCCs) of a directed graph. It runs in linear time , matching the time bound for alternative methods including Kosaraju's algorithm and the path-based strong component algorithm .
A map : is called an open map or a strongly open map if it satisfies any of the following equivalent conditions: Definition: f : X → Y {\displaystyle f:X\to Y} maps open subsets of its domain to open subsets of its codomain; that is, for any open subset U {\displaystyle U} of X {\displaystyle X} , f ( U ) {\displaystyle f(U)} is an open ...
The primitive graph operations that the algorithm uses are to enumerate the vertices of the graph, to store data per vertex (if not in the graph data structure itself, then in some table that can use vertices as indices), to enumerate the out-neighbours of a vertex (traverse edges in the forward direction), and to enumerate the in-neighbours of a vertex (traverse edges in the backward ...
Both the logistic map and the sine map are one-dimensional maps that map the interval [0, 1] to [0, 1] and satisfy the following property, called unimodal . = =. The map is differentiable and there exists a unique critical point c in [0, 1] such that ′ =. In general, if a one-dimensional map with one parameter and one variable is unimodal and ...
A map of the 24 permutations and the 23 swaps used in Heap's algorithm permuting the four letters A (amber), B (blue), C (cyan) and D (dark red) Wheel diagram of all permutations of length = generated by Heap's algorithm, where each permutation is color-coded (1=blue, 2=green, 3=yellow, 4=red).