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Direct instruction (DI) is the explicit teaching of a skill set using lectures or demonstrations of the material to students. A particular subset, denoted by capitalization as Direct Instruction, refers to the approach developed by Siegfried Engelmann and Wesley C. Becker that was first implemented in the 1960s.
An example from a lesson plan: [6] Some students will use a direct computational approach. They will carry out the addition 26 + 39 = 65, put 65 = 26 + {\displaystyle \Box } , and then find that {\displaystyle \Box } = 39.
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
Kindergarten classes (grade 0) were made mandatory in 2009 and are offered by primary schools before a child enters first grade. Two-thirds of established day care institutions in Denmark are municipal day care centres while the other third are privately owned and are run by associations of parents or businesses in agreement with local authorities.
In mathematics education, there was a debate on the issue of whether the operation of multiplication should be taught as being a form of repeated addition.Participants in the debate brought up multiple perspectives, including axioms of arithmetic, pedagogy, learning and instructional design, history of mathematics, philosophy of mathematics, and computer-based mathematics.
In backward design, the educator starts with goals, creates or plans out assessments and finally makes lesson plans. Supporters of backward design liken the process to using a "road map". [5] In this case, the destination is chosen first and then the road map is used to plan the trip to the desired destination.
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