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  2. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  3. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    We know the expected value exists. The dice throws are randomly distributed and independent of each other. So simple Monte Carlo is applicable: s = 0; for i = 1 to n do throw the three dice until T is met or first exceeded; r i = the number of throws; s = s + r i; repeat m = s / n; If n is large enough, m will be within ε of μ for any ε > 0.

  4. Sicherman dice - Wikipedia

    en.wikipedia.org/wiki/Sicherman_dice

    The generating function for the throws of two dice is the product of two copies of each of these factors. How can we partition them to form two legal dice whose spots are not arranged traditionally? Here legal means that the coefficients are non-negative and sum to six, so that each die has six sides and every face has at least one spot. (That ...

  5. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    On Anydice, the function to make dice explode on their highest value is simply called explode. Notational shorthand for exploding dice is to suffix the roll with an exclamation point: AdX! or 6d6!, [10] asterisk AdX*, [11] or the letter ‘X’ AdXX. [12] The Storyteller system combines exploding dice with a dice pool threshold and target number.

  6. Saving throw - Wikipedia

    en.wikipedia.org/wiki/Saving_throw

    Saving throws are represented as a numeric value that often changes as the character advances in experience. In order to successfully make a throw, the character must roll dice (often a single 20-sided die ("d20") or three six-sided dice ("3d6")), achieving a result based on the calculated value of the saving throw which is compared against a ...

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  8. Glossary of tables game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_tables_game_terms

    throw. Same as roll when referring to dice. Throw off. Same as bear off. [2] Trictrac board and equipment trictrac, Trictrac board Type of board used for Trictrac and other French tables games. Similar to a backgammon board, but with high side rails and holes in the rails for scoring purposes. triplet Three dice each with the same pip count. [2]

  9. Miwin's dice - Wikipedia

    en.wikipedia.org/wiki/Miwin's_dice

    one throw with 3 dice, type is an additional attribute (135 – 6 × 9) × 2 + 54: 216 1 throw with each type, type is not used as attribute: 6 × 6 × 6: 216 1 throw with each type, type is used as attribute: 6 × 6 × 6 × 6: 1296 3 throws, random selection of one of the dice for each throw, type is not used as attribute: 9 × 9 × 9: 729