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  2. Fulldome - Wikipedia

    en.wikipedia.org/wiki/Fulldome

    Although the current technology emerged in the early-to-mid 1990s, fulldome environments have evolved from numerous influences, including immersive art and storytelling, with technological roots in domed architecture, planetariums, multi-projector film environments, flight simulation, and virtual reality.

  3. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    360-degree videos, also known as surround video, [1] or immersive videos [2] or spherical videos, [3] are video recordings where a view in every direction is recorded at the same time, shot using an omnidirectional camera or a collection of cameras. The term 360x180 can be used to indicate 360° of azimuth and 180° from nadir to zenith.

  4. 360 video projection - Wikipedia

    en.wikipedia.org/wiki/360_video_projection

    It is used to encode and deliver the effect of a spherical, 360-degree image to viewers such as needed for 360-degree videos and for virtual reality. A 360 video projection is a specialized form of a map projection, with characteristics tuned for the efficient representation, transmission, and display of 360° fields of view.

  5. List of omnidirectional (360-degree) cameras - Wikipedia

    en.wikipedia.org/wiki/List_of_omnidirectional...

    Omnidirectional (360-degree cameras) can capture spherical 360° 180° panoramic photos or videos. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by adding missing items with reliable sources .

  6. Projection mapping - Wikipedia

    en.wikipedia.org/wiki/Projection_mapping

    It is also being used in technology such as Domes, where it is combined with virtual reality and augmented reality to create 360-degree projections for a more immersive experience. The use of projection mapping in TV and films is becoming more popular.

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Binocular vision is limited to the 120 or 140 degrees where the right and the left visual fields overlap. With eye movements, we have a FOV of roughly 300 degrees x 175 degrees with two eyes, i.e., approximately one third of the full 360-deg sphere.

  8. 1-Stop Shop! The Immersive QVC Fashion 360 Event Is ... - AOL

    www.aol.com/entertainment/1-stop-shop-immersive...

    Check out QVC’s Fashion 360 event! For each new season, QVC introduces a new set of themes and lifestyle stories, meticulously curating and highlighting key trends, styling tips and brands to watch.

  9. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    The results is known as VR photograph (or VR photo), 360-degree photo, [1] photo sphere, [2] or spherical photo, as well as interactive panorama or immersive panorama. VR photography is the art of capturing or creating a complete scene as a single image, as viewed when rotating about a single central position.

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