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  2. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    Normal coordinates exist on a normal neighborhood of a point p in M. A normal neighborhood U is an open subset of M such that there is a proper neighborhood V of the origin in the tangent space T p M, and exp p acts as a diffeomorphism between U and V. On a normal neighborhood U of p in M, the chart is given by: :=: The isomorphism E, and ...

  3. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object. For example, the normal line to a plane curve at a given point is the line perpendicular to the tangent line to the curve at the point. A normal vector of length one is called a unit normal vector.

  4. Normal - Wikipedia

    en.wikipedia.org/wiki/Normal

    Normal basis (of a Galois extension), used heavily in cryptography; Normal bundle; Normal cone, of a subscheme in algebraic geometry; Normal coordinates, in differential geometry, local coordinates obtained from the exponential map (Riemannian geometry) Normal distribution, the Gaussian continuous probability distribution

  5. Curvilinear coordinates - Wikipedia

    en.wikipedia.org/wiki/Curvilinear_coordinates

    A Cartesian coordinate surface in this space is a coordinate plane; for example z = 0 defines the x-y plane. In the same space, the coordinate surface r = 1 in spherical coordinates is the surface of a unit sphere, which is curved. The formalism of curvilinear coordinates provides a unified and general description of the standard coordinate ...

  6. GF method - Wikipedia

    en.wikipedia.org/wiki/GF_method

    The GF method, sometimes referred to as FG method, is a classical mechanical method introduced by Edgar Bright Wilson to obtain certain internal coordinates for a vibrating semi-rigid molecule, the so-called normal coordinates Q k. Normal coordinates decouple the classical vibrational motions of the molecule and thus give an easy route to ...

  7. Template:OSM Location map - Wikipedia

    en.wikipedia.org/wiki/Template:OSM_Location_map

    An unadorned map centred on a latitude and longitiude coordinates, via a {} value. Set the zoom to give a scale that fits the subject (0=whole world, 18=a street). With just these options set, all other parameters use the defaults, or are left unused. It also gives a link to the interactive fullscreen version.

  8. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the derivatives of position with respect to texture coordinates) across the surface.

  9. Earth section paths - Wikipedia

    en.wikipedia.org/wiki/Earth_section_paths

    A normal section at is determined by letting = ^ (the surface normal at ). Another normal section, known as the reciprocal normal section, results from using the surface normal at . Unless the two points are both on the same parallel or the same meridian, the reciprocal normal section will be a different path than the normal section.