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  2. Axonometric projection - Wikipedia

    en.wikipedia.org/wiki/Axonometric_projection

    In dimetric projection, the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction is determined separately. Dimensional approximations are common in dimetric drawings.

  3. Axonometry - Wikipedia

    en.wikipedia.org/wiki/Axonometry

    The left and the far right images look more like prolonged cuboids instead of a cube. Axonometry (cavalier perspective) of a house on checked pattern paper. In order to keep the drawing simple, one should choose simple foreshortenings, for example 1.0 {\displaystyle 1.0} or 0.5 {\displaystyle 0.5} .

  4. Parallel projection - Wikipedia

    en.wikipedia.org/wiki/Parallel_projection

    Parallel projection terminology and notations. The two blue parallel line segments to the right remain parallel when projected onto the image plane to the left. A parallel projection is a particular case of projection in mathematics and graphical projection in technical drawing.

  5. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    On the flat drawing, two axes, x and z on the figure, are perpendicular and the length on these axes are drawn with a 1:1 scale; it is thus similar to the dimetric projections, although it is not an axonometric projection, as the third axis, here y, is drawn in diagonal, making an arbitrary angle with the x″ axis, usually 30 or 45°. The ...

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the x , y , and z axes are all ...

  7. Orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Orthographic_projection

    These planes form a box with the minimum corner at (left, bottom, -near) and the maximum corner at (right, top, -far). [3] The box is translated so that its center is at the origin, then it is scaled to the unit cube which is defined by having a minimum corner at (−1,−1,−1) and a maximum corner at (1,1,1).

  8. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.) Therefore, this form of projection is more accurately described as a variation of dimetric projection, since only two of the three angles between the axes are equal to each other, i.e., (≈116.565°, ≈116.565°, ≈126.870°).

  9. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    The most common of these drawing types in engineering drawing is isometric projection. This projection is tilted so that all three axes create equal angles at intervals of 120 degrees. The result is that all three axes are equally foreshortened. In video games, a form of dimetric projection with a 2:1 pixel ratio is more common due to the ...