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  2. Self-esteem - Wikipedia

    en.wikipedia.org/wiki/Self-esteem

    Although such individuals may outwardly exhibit great self-confidence, the underlying reality may be just the opposite: the apparent self-confidence is indicative of their heightened fear of anti-feats and the fragility of their self-esteem. [4] They may also try to blame others to protect their self-image from situations that would threaten it.

  3. Self-efficacy - Wikipedia

    en.wikipedia.org/wiki/Self-efficacy

    Researchers found that there was a direct correlation between students' self-efficacy and their own writing apprehension, essay performance, and perceived usefulness of writing. As the researchers suggest, this study is important because it showed how important it is for teachers to teach skills and also to build confidence in their students. [54]

  4. Self (film) - Wikipedia

    en.wikipedia.org/wiki/Self_(film)

    Self is a 2024 American animated short film written and directed by Searit Kahsay Huluf, produced by Pixar Animation Studios, and distributed by Walt Disney Studios Motion Pictures. The eleventh short film in the SparkShorts series, the short film, which combines stop motion with computer animation , was released on February 2, 2024, on Disney+ .

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Core self-evaluations - Wikipedia

    en.wikipedia.org/wiki/Core_self-evaluations

    Conversely, people with low core self-evaluations will have a negative appraisal of themselves and will lack confidence. The concept of core self-evaluations was first examined by Judge, Locke, and Durham (1997) [1] [2] and involves four personality dimensions: locus of control, neuroticism, generalized self-efficacy, and self-esteem. The trait ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  8. Confidence - Wikipedia

    en.wikipedia.org/wiki/Confidence

    Self-confidence is trust in oneself. Self-confidence involves a positive belief that one can generally accomplish what one wishes to do in the future. [2] Self-confidence is not the same as self-esteem, which is an evaluation of one's worth. Self-confidence is related to self-efficacy—belief in one's ability to accomplish a specific task or goal.

  9. GIF - Wikipedia

    en.wikipedia.org/wiki/GIF

    Although GIF was not designed as an animation medium, its ability to store multiple images in one file naturally suggested using the format to store the frames of an animation sequence. To facilitate displaying animations, the GIF89a spec added the Graphic Control Extension (GCE), which allows the images (frames) in the file to be painted with ...