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Some preemptive multitasking scheduling systems behave as run-to-completion schedulers in regard to scheduling tasks at one particular process priority level, at the same time as those processes still preempt other lower priority tasks and are themselves preempted by higher priority tasks.
Cooperative multitasking was the primary scheduling scheme for 16-bit applications employed by Microsoft Windows before Windows 95 and Windows NT, and by the classic Mac OS. Windows 9x used non-preemptive multitasking for 16-bit legacy applications, and the PowerPC Versions of Mac OS X prior to Leopard used it for classic applications. [1]
In preemptive multitasking, the operating system kernel can also initiate a context switch to satisfy the scheduling policy's priority constraint, thus preempting the active task. In general, preemption means "prior seizure of". When the high-priority task at that instance seizes the currently running task, it is known as preemptive scheduling.
The scheduler is the part of the kernel responsible for determining which task runs next. [12] Most real-time kernels are priority based. In a priority-based kernel, control of the CPU is always given to the highest priority task ready to run. Two types of priority-based kernels exist: non-preemptive and preemptive.
The process scheduler is a part of the operating system that decides which process runs at a certain point in time. It usually has the ability to pause a running process, move it to the back of the running queue and start a new process; such a scheduler is known as a preemptive scheduler, otherwise it is a cooperative scheduler. [5]
Specifically, the scheduler is permitted to forcibly perform a context switch (on behalf of a runnable and higher-priority process) on a driver or other part of the kernel during its execution, rather than co-operatively waiting for the driver or kernel function (such as a system call) to complete its execution and return control of the processor to the scheduler when done.
In computer science, priority inversion is a scenario in scheduling in which a high-priority task is indirectly superseded by a lower-priority task, effectively inverting the assigned priorities of the tasks. This violates the priority model that high-priority tasks can only be prevented from running by higher-priority tasks.
Earliest deadline first (EDF) or least time to go is a dynamic priority scheduling algorithm used in real-time operating systems to place processes in a priority queue. Whenever a scheduling event occurs (task finishes, new task released, etc.) the queue will be searched for the process closest to its deadline.