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  2. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

  3. Indoor games and sports - Wikipedia

    en.wikipedia.org/wiki/Indoor_games_and_sports

    Such games are often ‘war’ games, which involve capturing an opponent’s pieces. The most popular of all such games today is chess. Chess is a game of great skill that calls for the ability to plan moves and recognize threats several steps ahead. Each player has an ‘army’ of 16 pieces with which to fight a battle.

  4. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Playfulness by Paul Manship. Play is a range of intrinsically motivated activities done for recreation. [1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds.

  5. Game theory in communication networks - Wikipedia

    en.wikipedia.org/wiki/Game_theory_in...

    Coalitional game theory is a branch of game theory that deals with cooperative behavior. In a coalitional game, the key idea is to study the formation of cooperative groups, i.e., coalitions among a number of players. By cooperating, the players can strengthen their position in a given game as well as improve their utilities.

  6. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification can be defined as the process of enhancing systems, services, organisations and activities through the integration of game design elements and principles, such as dynamics and mechanics, in non-game contexts with the aim of motivating and engaging users. [1] [2] [3] This concept is closely related to the field of persuasion.

  7. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Game designer Chris Crawford defined the term in the context of computers. [9] Using a series of dichotomies: Creative expression is art if made for its own beauty and entertainment if made for money. A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.

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  9. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.