Search results
Results from the WOW.Com Content Network
ClojureCL: parallel OpenCL 2.0 with Clojure [117] dcompute: native Execution of D [118] Erlang OpenCL binding [119] OpenCLAda: Binding Ada to OpenCL [120] OpenCL.jl: Julia bindings [121] PyOpenCL, [122] Python interface to OpenCL API; Project Coriander: Conversion CUDA to OpenCL 1.2 with CUDA-on-CL [123] [124]
OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.
OpenCL program execution flow. The following figure illustrates the execution flow of launching an OpenCL program on a GPU device. The CPU first detects OpenCL devices (GPU in this case) and then invokes a just-in-time compiler to translate the OpenCL source code into target binary. CPU then sends data to GPU to perform computations.
As of 2016, OpenCL is the dominant open general-purpose GPU computing language, and is an open standard defined by the Khronos Group. [citation needed] OpenCL provides a cross-platform GPGPU platform that additionally supports data parallel compute on CPUs. OpenCL is actively supported on Intel, AMD, Nvidia, and ARM platforms.
Standard Portable Intermediate Representation (SPIR) is an intermediate language for parallel computing and graphics by Khronos Group.It is used in multiple execution environments, including the Vulkan graphics API and the OpenCL compute API, to represent a shader or kernel.
It offers several programming models: HIP (GPU-kernel-based programming), OpenMP (directive-based programming), and OpenCL. ROCm is free, libre and open-source software (except the GPU firmware blobs [4]), and it is distributed under various licenses.
The open standards SYCL and OpenCL are similar to the programming models of the proprietary stack CUDA from Nvidia and HIP from the open-source stack ROCm, supported by AMD. [38] In the Khronos Group realm, OpenCL and Vulkan are the low-level non-single source APIs, providing fine-grained control over hardware resources and operations. OpenCL ...
Clang (/ ˈ k l æ ŋ /) [6] is a compiler front end for the programming languages C, C++, Objective-C, Objective-C++, and the software frameworks OpenMP, [7] OpenCL, RenderScript, CUDA, SYCL, and HIP. [8] It acts as a drop-in replacement for the GNU Compiler Collection (GCC), supporting most of its compiling flags and unofficial language ...