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Sid Meier's Alpha Centauri: Aspyr Media: 1999 Turn-based strategy Commercial 7.6–9.x–OS 10–10.6.8 Sid Meier's Alpha Centauri/Alien Crossfire: Aspyr Media: 2001 Turn-based strategy Commercial 7.6–9.x–OS10–10.6.8 Alpha PinBall: Orwell Digital 2008 Arcade/pinball Commercial 10.2.8 or higher AlphaBaby: AlphaBonk Farm [8] Headbone ...
Maxis Sim games are real-time strategy/simulation computer games created by Maxis and published by Electronic Arts, usually distinguished by the use of Sim in the title as a prefix (example: SimCity). However, neither of the two companies actually own the rights to the use of the word Sim.
The former logo of Maxis, used until 2012 Will Wright, Maxis co-founder. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. . Before then, the game was only available on a limited basis on the Commodore 64 due to few publishers showing any interest in porting a non-traditional game without definite "win" and "lose" condi
This is a list of games created by Maxis. Maxis is an American video game developer that was founded in 1987 and became a division of Electronic Arts (EA) in 1997. Maxis' second software title was the seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The ...
[8] The look and feel of Full Tilt! Pinball and 3D Pinball are similar, with a few exceptions: The latter contains only the Space Cadet table and only supports 640×480-pixel resolution, while the former supports three different resolutions up to 1024×768 pixels. The image on the side is a two-dimensional image as opposed to pre-rendered 3D.
Big Rigs was released in a pre-alpha state, and it lacks any type of collision detection, allowing players to drive through other vehicles and obstacles, while its physics system is so problematic that it allows players to drive up a vertical incline or accelerate to a maximum speed of 1.23 × 10 37 miles per hour (1.98 × 10 37 kilometres per ...
SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts.Released for Microsoft Windows in early March 2013, [2] it is a reboot of the SimCity series, and is the first major installment since the release of SimCity 4 a decade before.
Giant Bomb started as a WordPress blog, which opened on March 5, 2008. [6] The full site launched on July 20, 2008. [7] In addition to Davis, who recorded early episodes of the site's podcast, the Giant Bombcast, with Gerstmann, former GameSpot editors Shoemaker and Caravella joined the site in June 2008. [8]