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Research design refers to the overall strategy utilized to answer research questions. A research design typically outlines the theories and models underlying a project; the research question(s) of a project; a strategy for gathering data and information; and a strategy for producing answers from the data. [1]
Data collection or data gathering is the process of gathering and measuring information on targeted variables in an established system, which then enables one to answer relevant questions and evaluate outcomes. The data may also be collected from sensors in the environment, including traffic cameras, satellites, recording devices, etc.
In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.
Braun ABW30 wall clock designed by Dieter Rams and Dietrich Lubs [] (early 1980s) Victorinox Swiss Army knife Cutlery designed by architect and designer Zaha Hadid (2007). The slightly oblique end part of the fork and the spoons, as well as the knife handle, are examples of designing for both aesthetic form and practical function.
A design system is a comprehensive set of standards, documentation, and reusable components that guide the development of digital products within an organization. It serves as a single source of truth for designers and developers, ensuring consistency and efficiency across projects.
Design optimization is an engineering design methodology using a mathematical formulation of a design problem to support selection of the optimal design among many alternatives.
A design review is a milestone within a product development process whereby a design is evaluated against its requirements in order to verify the outcomes of previous activities and identify issues before committing to—and, if need be, to re-prioritise—further work. [1]
Design for behaviour change developed from work on design psychology (also: behavioural design) conducted by Don Norman in the 1980s. [3] Norman’s ‘psychology of everyday things’ introduced concepts from ecological psychology and human factors research to designers, such as affordances, constraint feedback and mapping.