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  2. Code generation - Wikipedia

    en.wikipedia.org/wiki/Code_generation

    Code generation (compiler), a mechanism to produce the executable form of computer programs, such as machine code, in some automatic manner; Automatic programming (source code generation), the act of generating source code based on an ontological model such as a template; Generating code at run time in self-modifying code and just-in-time ...

  3. Generator (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Generator_(computer...

    In computer science, a generator is a routine that can be used to control the iteration behaviour of a loop. All generators are also iterators. [1] A generator is very similar to a function that returns an array, in that a generator has parameters, can be called, and generates a sequence of values.

  4. Automatic programming - Wikipedia

    en.wikipedia.org/wiki/Automatic_programming

    Source-code generation is the process of generating source code based on a description of the problem [9] or an ontological model such as a template and is accomplished with a programming tool such as a template processor or an integrated development environment (IDE). These tools allow the generation of source code through any of various means.

  5. Comparison of code generation tools - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_code...

    Any EMF based input (Xtext DSLs, GMF graphical models, etc.) Any textual language. actifsource: Java Active Tier User-defined Models Import from UML, Ecore. Any textual language. DMS Software Reengineering Toolkit: Several code generation DSLs (attribute grammars, tree patterns, source-to-source rewrites) Active DSLs represented as abstract ...

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  7. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    In computer graphics, it is commonly used to create textures and 3D models. In video games, it is used to automatically create large amounts of content in a game. Depending on the implementation, advantages of procedural generation can include smaller file sizes, larger amounts of content, and randomness for less predictable gameplay.

  8. Comparison of parser generators - Wikipedia

    en.wikipedia.org/.../Comparison_of_parser_generators

    However, parser generators for context-free grammars often support the ability for user-written code to introduce limited amounts of context-sensitivity. (For example, upon encountering a variable declaration, user-written code could save the name and type of the variable into an external data structure, so that these could be checked against ...

  9. OpenAI Codex - Wikipedia

    en.wikipedia.org/wiki/OpenAI_Codex

    A very powerful language model called OpenAI Codex was created expressly to generate code in response to natural language commands. It is capable of understanding and producing code in a multitude of areas because it is compatible with a large number of programming languages and libraries.