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  2. Creature animation - Wikipedia

    en.wikipedia.org/wiki/Creature_animation

    Creature animators create highly realistic motion in animals or creatures; examples include the dinosaurs animated in the 1993 Steven Spielberg film Jurassic Park. [1] Since dinosaurs cannot be filmed or observed in motion, the animators studied other living creatures such as birds and lizards in order to re-create how a dinosaur might move and behave.

  3. Animal Locomotion - Wikipedia

    en.wikipedia.org/wiki/Animal_Locomotion

    Horse galloping The Horse in Motion, 24-camera rig with tripwires GIF animation of Plate 626 Gallop; thoroughbred bay mare Annie G. [1]. Animal Locomotion: An Electro-photographic Investigation of Consecutive Phases of Animal Movements is a series of scientific photographs by Eadweard Muybridge made in 1884 and 1885 at the University of Pennsylvania, to study motion in animals (including humans).

  4. Get a daily dose of cute photos of animals like cats, dogs, and more along with animal related news stories for your daily life from AOL. Animal Stories, Videos, Photos and Heroics - AOL.com Skip ...

  5. Terrestrial locomotion - Wikipedia

    en.wikipedia.org/wiki/Terrestrial_locomotion

    The rotation is fast, the golden wheel spider (Carparachne aureoflava) moving up to 20 revolutions per second, moving the spider at 1 metre per second (3.3 ft/s). [ 14 ] Coastal tiger beetle larvae when threatened can flick themselves into the air and curl their bodies to form a wheels, which the wind blows, often uphill, as far as 25 m (80 ft ...

  6. Study of animal locomotion - Wikipedia

    en.wikipedia.org/wiki/Study_of_animal_locomotion

    Animals may be fixed in place, allowing them to move while remaining stationary relative to their environment. Tethered animals can be lowered onto a treadmill to study walking, [36] suspended in air to study flight, [39] or submersed in water to study swimming. [40] A fruit fly, Drosophila melanogaster, tethered and walking on a spherical ...

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    The movement of objects in the real world, such as the human body, animals, vehicles, etc. needs time to accelerate and slow down. For this reason, more pictures are drawn near the beginning and end of an action, creating a slow in and slow out effect in order to achieve more realistic movements. This concept emphasizes the object's extreme poses.

  8. Flying and gliding animals - Wikipedia

    en.wikipedia.org/wiki/Flying_and_gliding_animals

    During parachuting, animals use the aerodynamic forces on their body to counteract the force of gravity. Any object moving through air experiences a drag force that is proportional to surface area and velocity squared; this force will partially counter the force of gravity, slowing the animal's descent to a safer speed.

  9. Undulatory locomotion - Wikipedia

    en.wikipedia.org/wiki/Undulatory_locomotion

    In animals that move without use of limbs, the most common feature of the locomotion is a rostral to caudal wave that travels down their body. However, this pattern can change based on the particular undulating animal, the environment, and the metric in which the animal is optimizing (i.e. speed, energy, etc.).

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