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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4 ] [ 5 ]

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  5. Yahoo Kids - Wikipedia

    en.wikipedia.org/wiki/Yahoo_Kids

    Kids was a public web portal provided by Yahoo! to find age-appropriate online content for children between the ages of 4 and 13. It was available in English and in Korean. It was available in English and in Korean.

  6. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet was founded in 2005 by Andrew Sutherland as a studying tool to aid in memorization for his French class, which he claimed to have "aced".

  7. File:Kahoot Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Kahoot_Logo.svg

    The following other wikis use this file: Usage on ar.wikipedia.org كاهوت; Usage on bn.wikipedia.org কাহুত ! Usage on ca.wikipedia.org

  8. Scan (company) - Wikipedia

    en.wikipedia.org/wiki/Scan_(company)

    Scan is a mobile app development company headquartered in Provo, Utah, United States. The company was founded in January 2011 by Garrett Gee together with his college friends Ben Turley and Kirk Ouimet. [ 1 ]

  9. Drops (app) - Wikipedia

    en.wikipedia.org/wiki/Drops_(app)

    Drops is a language learning app that was created in Estonia by Daniel Farkas and Mark Szulyovszky in 2015. [1] It is the second product from the company, after their first app, LearnInvisible, had issues in retaining a user's engagement over the required time period. [2]