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Conquest was designed by Donald Benge of Burbank, California, who self-published it in 1972. [3] Two years later, Benge developed a four-player edition, also titled Conquest. The four-player version can be played as a free for all, with two teams of two. Benge then published Conquest Plus, which introduced catapults and siege engines.
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Conquest was a computer-moderated play-by-mail game. [1] [2] The game did not have turn deadlines or schedule. Earnshaw Enterprises used the computer-moderated Instantreply system to process turns received and mail out replies the following day. [1]
World Conquest was a "fast paced simulation of combined arms conflict." [4] Each game comprised 12 players in a World War II setting, with players governing a nation on a 50×60 grid map with 30 types of available combat units. [5] The object of the game was to "be the first player to capture twelve cities and hold them for one full turn". [6]
Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubi Soft and developed by Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts, Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez.
This is an accepted version of this page This is the latest accepted revision, reviewed on 29 January 2025. 1957 map-based war board game Risk A game of Risk being played Publishers Hasbro Winning Moves Games USA Years active 1957–present Genres Strategy game Board game War game Players 2–6 Setup time 5–15 minutes Playing time 1–8 hours Chance Medium (5–6 dice, cards) Age range 10 ...
Conquest of the New World, a turn-based strategy game made by Quicksilver Software in 1996; Conquest, a strategy board game by Donald Benge; Duell (game), a chess variant, called Conquest in the UK; Conquest: Frontier Wars, a 2001 real-time strategy computer game for the PC by Ubi Soft
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