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  2. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  3. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomplished through sample rate conversion. When using this method, the frequencies in the recording are always scaled at the same ratio as the speed, transposing its perceived pitch up or down in ...

  4. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    Block diagram of the signal-flow for a common feedback loop [1]: 118 . Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup).

  5. Video game music - Wikipedia

    en.wikipedia.org/wiki/Video_game_music

    During the arcade and early console era (1983 to the mid-1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets.

  6. Auto-Tune - Wikipedia

    en.wikipedia.org/wiki/Auto-Tune

    T-Pain, the R&B singer and rapper who reintroduced the use of Auto-Tune as a vocal effect in pop music with his album Rappa Ternt Sanga in 2005, said, "My dad always told me that anyone's voice is just another instrument added to the music. There was a time when people had seven-minute songs, and five minutes were just straight instrumental. ...

  7. Digital recording - Wikipedia

    en.wikipedia.org/wiki/Digital_recording

    Recording. The analog signal is transmitted from the input device to an analog-to-digital converter (ADC).; The ADC converts this signal by repeatedly measuring the momentary level of the analog (audio) wave and then assigning a binary number with a given quantity of bits (word length) to each measurement point.

  8. Binaural recording - Wikipedia

    en.wikipedia.org/wiki/Binaural_recording

    Neumann KU 100 microphone used to record binaural sound. Binaural recording is a method of recording sound that uses two microphones, arranged with the intent to create a 3D stereo sound sensation for the listener of actually being in the room with the performers or instruments.

  9. Be-Music Source - Wikipedia

    en.wikipedia.org/wiki/Be-Music_Source

    A .pms extension also exists based on .bms, meant for simulating the game Pop'n Music and utilizing 9 lines. In addition, there is .mdm, used in the fan created Muse dash Melon Loader for custom charts. It utilizes 4 lines for both of the game's lanes, as well as a couple other lines to control special effects and boss movement.