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  2. Category:Microphone-controlled video games - Wikipedia

    en.wikipedia.org/wiki/Category:Microphone...

    Video games that use a microphone or headset as a control system. This might be with a plug-in device, such as the PlayStation 2 Headset, or with system with a built-in microphone such as the Nintendo DS.

  3. Audio time stretching and pitch scaling - Wikipedia

    en.wikipedia.org/wiki/Audio_time_stretching_and...

    The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomplished through sample rate conversion. When using this method, the frequencies in the recording are always scaled at the same ratio as the speed, transposing its perceived pitch up or down in ...

  4. Pitch shifting - Wikipedia

    en.wikipedia.org/wiki/Pitch_shifting

    Older digital processors could often shift pitch only in post-production, whereas many modern devices using computer processing technology can change pitch values virtually in real time. [ 4 ] Pitch correction is a form of pitch shifting and is found in software such as Auto-Tune and Melodyne to correct intonation inaccuracies in a recording or ...

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...

  6. Category:GameCube microphone games - Wikipedia

    en.wikipedia.org/wiki/Category:GameCube...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Be-Music Source - Wikipedia

    en.wikipedia.org/wiki/Be-Music_Source

    A .pms extension also exists based on .bms, meant for simulating the game Pop'n Music and utilizing 9 lines. In addition, there is .mdm, used in the fan created Muse dash Melon Loader for custom charts. It utilizes 4 lines for both of the game's lanes, as well as a couple other lines to control special effects and boss movement.

  8. Audio feedback - Wikipedia

    en.wikipedia.org/wiki/Audio_feedback

    Block diagram of the signal-flow for a common feedback loop [1]: 118 . Audio feedback (also known as acoustic feedback, simply as feedback) is a positive feedback situation that may occur when an acoustic path exists between an audio output (for example, a loudspeaker) and its audio input (for example, a microphone or guitar pickup).

  9. ORTF stereo technique - Wikipedia

    en.wikipedia.org/wiki/ORTF_stereo_technique

    ORTF setup. The ORTF stereo technique, also known as side-other-side, is a microphone technique used to record stereo sound.It was devised around 1960 at the now-defunct Office de Radiodiffusion Télévision Française (ORTF).