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Age of Wushu is a free-to-play 3D martial arts action MMORPG, created by independent developers and procured by Chinese company Snail.The game revolves around the wuxia-inspired lore surrounding martial arts and adventures in Ming dynasty China.
Naraka: Bladepoint (simplified Chinese: 永劫无间; traditional Chinese: 永劫無間; pinyin: yǒngjiéwújiàn; Jyutping: wing5 gip3 mou4 gaan3) is a free-to-play wuxia action battle royale game developed by 24 Entertainment and published by NetEase Games Montreal. It is a game where up to 60 players fight each other to be the last one ...
Pages in category "Wuxia video games" The following 28 pages are in this category, out of 28 total. This list may not reflect recent changes. 0–9. 9 Monkeys of ...
Amazing Cultivation Simulator (了不起的修仙模拟器) is a Wuxia top-down construction and management simulation video game developed by GSQ Games and published by Gamera Games . [ 1 ] [ 2 ] It was initially released to early access in Chinese in 2019, [ 3 ] was fully released on November 25, 2020 [ 4 ] and was later localised and ...
Where Winds Meet is an upcoming open world role-playing video game based on the wuxia genre [1] developed by Everstone Studios and published by NetEase. [2] It is expected to release in 2025 for the PlayStation 5 and Windows systems.
Heroes of Jin Yong (simplified Chinese: 金庸群侠传; traditional Chinese: 金庸群俠傳; pinyin: Jīnyōng Qúnxiá Zhuàn), first published in 1996, is a tactical role-playing game developed by Taiwanese game developer Soft-World's Heluo Studio (later known as Oriental Algorithm System), based on the storyline and characters from Jin Yong's wuxia novels.
Wuxia (武俠, literally "martial arts and chivalry") is a genre of Chinese fiction concerning the adventures of martial artists in ancient China. Although wuxia is traditionally a form of historical fantasy literature, its popularity has caused it to be adapted for such diverse art forms as Chinese opera, manhua, television dramas, films, and video games.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.