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Fantasy cartography, fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. [1] Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres.
In the September 1994 edition of Dragon (Issue 209), Lester W. Smith found Campaign Cartographer almost too good, and the 334-page manual almost too much, saying "For those who like to invest multiple hours into creating detailed maps for their campaigns, and who have the hardware to take advantage of the program, the Campaign Cartographer software allows them to create, store, modify, and ...
Terrain map. [8] Borderlands series: 2009–2019 Gearbox Software, 2K Australia: Weapons. [3] Civilization series: 1991–2018 MicroProse, Activision, Firaxis Games: Customizable world map. [9] Core Keeper: 2022 Pugstorm: Explorable underground world [10] Crypt of the NecroDancer: 2015 Brace Yourself Games
Maps are useful in presenting key facts within a geographical context and enabling a descriptive overview of a complex concept to be accessed easily and quickly. WikiProject Maps encourages the creation of free maps and their upload on Wikimedia Commons. On the project's pages can be found advice, tools, links to resources, and map conventions.
World Tree RPG: High fantasy: the World Tree Padwolf Publishing 2001 Focuses on the culture and social structure of anthropomorph animals and monsters in a surreal setting where the world is a large living tree Yrth: Sword and Sorcery: The Planet YRTH GURPS Fantasy, GURPS Banestorm: Steve Jackson Games 1986-2005 Alternate Earth with multiple ...
Both maps locations described in fiction and stand-alone works of imaginary cartography belong in this category. Subcategories This category has the following 2 subcategories, out of 2 total.
An approximation of the AuthaGraph projection. AuthaGraph is an approximately equal-area world map projection invented by Japanese architect Hajime Narukawa [1] in 1999. [2] The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection.
World of Greyhawk Fantasy Game Setting: 1980: G N Halkeginia: Noboru Yamaguchi: A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles.