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In Pictoword, the player will “read” two pictures to form a word. The puzzles can be a combination of the pictures (A picture of an ear and ring will form Earring), a homonym (A picture of a knight and mare will form Nightmare) or what the pictures sound like (A picture of a taxi and dough will form Tuxedo). Players can request help from ...
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start or end with vowels (or both), abbreviations consisting entirely of consonants, unusual ...
Where's Wally? (called Where's Waldo? in North America) is an English series of children's puzzle books created by English illustrator Martin Handford.The books consist of a series of detailed double-page spread illustrations depicting dozens or more people doing a variety of amusing things at a given location.
One marvel of the 21st century is that anyone with an internet connection and device newer than the year 2000 can at any point pull up satellite imagery of the entire world. Even more, if the area ...
Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing
The funniest nonsense words tended to be those that reminded people of real words that are considered rude or offensive. [13] [14] This category included four of the top-six nonsense words that were rated the funniest in the experiment: "whong", "dongl", "shart" (now slang, not a nonsense word [15]), and "focky". [13]
Her new titles include "100 First Words," "My First Coloring Book," and "Potty Time with Bean." Unlike other "first 100 words" books, Accurso said hers is organized by usefulness, emphasizing ...
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues.