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  2. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .

  3. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio (also Open Broadcaster Software or OBS, for short) [8] is a free and open-source, cross-platform screencasting and streaming app. It is available for Windows, macOS, Linux distributions, and BSD. The OBS Project raises funds on Open Collective and Patreon. [9] [10]

  4. Video overlay - Wikipedia

    en.wikipedia.org/wiki/Video_overlay

    Video overlay is any technique used to display a video window on a computer display while bypassing the chain of CPU to graphics card to computer monitor. This is done in order to speed up the video display, and it is commonly used, for example, by TV tuner cards and early 3D graphics accelerator cards.

  5. Overlay - Wikipedia

    en.wikipedia.org/wiki/Overlay

    Video overlay, techniques to display video on computer display; Hardware overlay, one type of video overlay that uses memory dedicated to the application; Another term for exec, replacing one process by another; Overlay (programming), a technique to reduce the amount of memory used by a program; Overlay keyboard, a specialized keyboard with no ...

  6. Nvidia ShadowPlay - Wikipedia

    en.wikipedia.org/wiki/Nvidia_ShadowPlay

    Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...

  7. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Cg programs are built for different shader profiles that stand for GPUs with different capabilities. [8] These profiles decide, among others, how many instructions can be in each shader, how many registers are available, and what kind of resources a shader can use.

  8. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    At GDC 2015, Nvidia made the source code for PhysX available on GitHub, but required registration at developer.nvidia.com. [9] The proprietary SDK was provided to developers for free for both commercial and non-commercial use on Windows, Linux, macOS, iOS and Android platforms. [10]

  9. Nvidia Optimus - Wikipedia

    en.wikipedia.org/wiki/Nvidia_Optimus

    Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.

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