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  2. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

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  4. "Hello, World!" program - Wikipedia

    en.wikipedia.org/wiki/"Hello,_World!"_program

    It serves as a sanity check and a simple example of installing a software package. For developers, it provides an example of creating a .deb package, either traditionally or using debhelper, and the version of hello used, GNU Hello, serves as an example of writing a GNU program. [15] Variations of the "Hello, World!"

  5. Category:C-Class Writing articles - Wikipedia

    en.wikipedia.org/wiki/Category:C-Class_Writing...

    Pages in category "C-Class Writing articles" The following 200 pages are in this category, out of approximately 290 total. This list may not reflect recent changes .

  6. Copy-and-paste programming - Wikipedia

    en.wikipedia.org/wiki/Copy-and-paste_programming

    Copy-and-paste programming is often done by inexperienced or student programmers, who find the act of writing code from scratch difficult or irritating and prefer to search for a pre-written solution or partial solution they can use as a basis for their own problem solving. [1]

  7. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    This is an accepted version of this page This is the latest accepted revision, reviewed on 9 February 2025. General-purpose programming language "C programming language" redirects here. For the book, see The C Programming Language. Not to be confused with C++ or C#. C Logotype used on the cover of the first edition of The C Programming Language Paradigm Multi-paradigm: imperative (procedural ...

  8. Context-free grammar - Wikipedia

    en.wikipedia.org/wiki/Context-free_grammar

    In the depicted example grammar, the nonterminal D is unreachable, and E is unproductive, while CC causes a cycle. Hence, omitting the last three rules does not change the language generated by the grammar, nor does omitting the alternatives "| Cc | Ee" from the right-hand side of the rule for S.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages, but generally the shared aspects consist of state and behavior that are each either associated with a particular object or with all objects of that class.