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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender Foundation initially reserved the right to use dual licensing so that, in addition to GPL 2.0-or-later, Blender would have been available also under the "Blender License", which did not require disclosing source code but required payments to the Blender Foundation.

  3. GitHub - Wikipedia

    en.wikipedia.org/wiki/Github

    GitHub (/ ˈ ɡ ɪ t h ʌ b /) is a proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. [8]

  4. Beerware - Wikipedia

    en.wikipedia.org/wiki/Beerware

    The Humanitarian-FOSS project at Trinity College recognized the "version 42" beerware license variant as an extremely permissive "copyright only" and GPL-compatible license. [3] According to the Free Software Foundation the license would be classified as an "informal" free, non-copyleft and GPL-compatible license, however more detailed licenses ...

  5. GNU General Public License - Wikipedia

    en.wikipedia.org/wiki/GNU_General_Public_License

    Releasing a given program under a non-copyleft free software license would permit embedding the code in proprietary software. Stallman comments that "either we have to conclude that it's wrong to release anything under the X11 license—a conclusion I find unacceptably extreme—or reject this implication.

  6. Open-source license - Wikipedia

    en.wikipedia.org/wiki/Open-source_license

    Cloud computing relies on free and open-source software and avoids the distribution that triggers most licenses. Cloud software is hosted rather than distributed. [117] A vendor hosts the software online, and their end users do not have to download, access, or even know about the code in use. [118]

  7. MB-Lab - Wikipedia

    en.wikipedia.org/wiki/MB-Lab

    The software is designed as a laboratory [5] in constant evolution and includes both consolidated algorithms as the 3D morphing and experimental technologies, as the fuzzy mathematics used to handle the relations between human parameters, the non-linear interpolation [6] used to define the age, mass and tone, the auto-modelling engine based on body proportions and the expert system used to ...

  8. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other interactive content, in an artist-friendly way. Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.

  9. MIT License - Wikipedia

    en.wikipedia.org/wiki/MIT_license

    The SPDX License List contains extra MIT license variations. Examples include: [1] MIT-advertising, a variation with an additional advertising clause. There is also the Anti-Capitalist Software License (ACSL), [22] built off of the MIT license. The ACSL is not OSI-approved, nor does it qualify as a free software license as defined by the FSF ...

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