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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Unlike a local game where the inputs of all players are executed instantly in the same simulation or instance of the game, in an online game there are several parallel simulations (one for each player) where the inputs from their respective players are received instantly, while the inputs for the same frame from other players arrive with a certain delay (greater or lesser depending on the ...

  3. Lockstep protocol - Wikipedia

    en.wikipedia.org/wiki/Lockstep_protocol

    The lockstep protocol is a partial solution to the look-ahead cheating problem in peer-to-peer architecture multiplayer games, in which a cheating client delays their own actions to await the messages of other players. [1]

  4. List of FTP server return codes - Wikipedia

    en.wikipedia.org/.../List_of_FTP_server_return_codes

    Service available, closing control connection. This may be a reply to any command if the service knows it must shut down. 425: Can't open data connection. 426: Connection closed; transfer aborted. 430: Invalid username or password 431: Need some unavailable resource to process security. 434: Requested host unavailable. 450: Requested file ...

  5. Cheating in online games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_online_games

    The client session is reset when the game sessions become unsynced, thereby preventing cheating. Server-side game code makes a trade-off between calculating and sending results for display on a just-in-time basis or trusting the client to calculate and display the results in appropriate sequence as a player progresses.

  6. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series .

  7. TCP reset attack - Wikipedia

    en.wikipedia.org/wiki/TCP_reset_attack

    A TCP reset attack, also known as a forged TCP reset or spoofed TCP reset, is a way to terminate a TCP connection by sending a forged TCP reset packet. This tampering technique can be used by a firewall or abused by a malicious attacker to interrupt Internet connections.

  8. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Nevertheless, it is possible to play the game offline without logging into Microsoft, but it will result in the live-action cutscenes in the game being disabled, leaderboards becoming inaccessible, and it will also result with another consequence, the game's protagonist Jack Joyce wearing a pirate eye patch, which is a reference to another ...

  9. Hole punching (networking) - Wikipedia

    en.wikipedia.org/wiki/Hole_punching_(networking)

    The new connection attempt punches a hole in the client's firewall as the endpoint now becomes open to receive a response from its peer. Depending on network conditions, one or both clients might receive a connection request. Successful exchange of an authentication nonce between both clients indicates the completion of a hole punching ...