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  2. 0 to 60 mph - Wikipedia

    en.wikipedia.org/wiki/0_to_60_mph

    The time it takes a vehicle to accelerate from 0 to 60 miles per hour (97 km/h or 27 m/s), often said as just "zero to sixty" or "nought to sixty", is a commonly used performance measure for automotive acceleration in the United States and the United Kingdom. In the rest of the world, 0 to 100 km/h (0 to 62.1 mph) is used.

  3. List of fastest production cars by acceleration - Wikipedia

    en.wikipedia.org/wiki/List_of_fastest_production...

    By 0–60 mph (97 km/h) (less than 3.0 s) [ edit ] Many elements change how fast the car can accelerate to 60 mph. [ ii ] [ iii ] Tires, elevation above sea level, weight of the driver, testing equipment, weather conditions and surface of testing track all influence these times. [ 3 ]

  4. List of automotive superlatives - Wikipedia

    en.wikipedia.org/wiki/List_of_automotive...

    Quickest 0 to 161 km/h (0 to 100 mph) with 1 foot rollout – 3.21 seconds – Rimac Nevera [54] Quickest 0 to 200 km/h (0 to 124 mph) with 1 foot rollout – 4.42 seconds – Rimac Nevera [54] Quickest 0 to 300 km/h (0 to 186 mph) with 1 foot rollout – 9.22 seconds – Rimac Nevera [54]

  5. Automotive engine - Wikipedia

    en.wikipedia.org/wiki/Automotive_engine

    The startup time for a steam car may take up to 45 minutes, defeating the purpose of faster transportation. By the time the steam automobile was improved, the complexity of manufacturing relative to the gas automobiles made steam automobiles unprofitable. [5] A steam engine is a device which transforms heat into mechanical motion.

  6. Energy-efficient driving - Wikipedia

    en.wikipedia.org/wiki/Energy-efficient_driving

    For instance, a small car might need only 10–15 horsepower (7.5–11.2 kW) to cruise at 60 mph (97 km/h). It is likely to be geared for 2500 rpm or so at that speed, yet for maximum efficiency the engine should be running at about 1500 rpm (gasoline) or 1200 rpm (diesel) to generate that power as efficiently as possible for that engine ...

  7. Jerk (physics) - Wikipedia

    en.wikipedia.org/wiki/Jerk_(physics)

    Roads and tracks are designed to limit the jerk caused by changes in their curvature. Design standards for high-speed rail vary from 0.2 m/s 3 to 0.6 m/s 3. [4] Track transition curves limit the jerk when transitioning from a straight line to a curve, or vice versa. Recall that in constant-speed motion along an arc, acceleration is zero in the ...

  8. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  9. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    The scalar absolute value of velocity is called speed, being a coherent derived unit whose quantity is measured in the SI (metric system) as metres per second (m/s or m⋅s −1). For example, "5 metres per second" is a scalar, whereas "5 metres per second east" is a vector.

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