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Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]
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Release Date Features 1.1 March 4, 1997 [45] [46] Texture objects, Vertex Arrays 1.2 March 16, 1998 3D textures, BGRA and packed pixel formats, [47] introduction of the imaging subset useful to image-processing applications 1.2.1 October 14, 1998 A concept of ARB extensions 1.3 August 14, 2001 Multitexturing, multisampling, texture compression: 1.4
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Yes Filenames, file creation/modification date, Exif date taken, GPS timestamp FastStone Image Viewer: Yes Yes Yes 1:1, 2%-5000% magnifier, click-and-hold zooming, fit width and/or height, lock No Yes 6 predefined sizes Yes database dir-tree, back and forth navigation, bookmarks Yes Yes user-defined, name, date, file size, image size, type ...
For example, 4:1 (pronounced “4-to-1”) anisotropic filtering will continue to sharpen more oblique textures beyond the range sharpened by 2:1. [ 6 ] In practice, this means that in highly oblique texturing situations, a 4:1 filter will be twice as sharp as a 2:1 filter (it will display frequencies double that of the 2:1 filter).
This format was introduced with DirectX 7.0. In DirectX 8.0, support for volume textures was added. With Direct3D 10, the file format was extended to allow an array of textures to be included, as well as support for new Direct3D 10.x and 11 texture formats. [5] Initial DDS support landed in GIMP 2.10.10 released on April 4, 2019. [6]
In Taiwan, Evangelion 1.0 made $1,557,417 during its four-week run. [293] In Malaysia, the film ran for three weeks, [294] making $5,796 in total. Europe and North America also saw limited runs of the film. Evangelion 1.0 ran for two weeks in both Spain and France, grossing $8,834 [295] and $11,592 [296] [297] in total respectively.