Search results
Results from the WOW.Com Content Network
Second Life also has its own virtual currency, the Linden Dollar (L$), which is exchangeable with real world currency. [15] [16] Second Life is intended for people ages 16 and over, with the exception of 13–15-year-old users, who are restricted to the Second Life region of a sponsoring institution (e.g., a school). [17] [18]
Get live expert help with your AOL needs—from email and passwords, technical questions, mobile email and more.
During the texture mapping process for any arbitrary 3D surface, a texture lookup takes place to find out where on the texture each pixel center falls. For texture-mapped polygonal surfaces composed of triangles typical of most surfaces in 3D games and movies, every pixel (or subordinate pixel sample) of that surface will be associated with some triangle(s) and a set of barycentric coordinates ...
1:1, fit width and/or height, lock No Yes 18 predefined sizes: 50×50–800×800 No dir-tree, search results Yes Yes name, date, file size, image width/height, type, user-defined KPhotoAlbum: Yes Yes Yes fit, in/out, presets Yes views search results by date Phase One Media Pro: Yes Yes Yes Fit to viewing area/height/width, 1:1, zoom to 1600% ...
What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Get shortened URL; Download QR code
The DirectDraw Surface container file format is a Microsoft format for storing data compressed with the previously proprietary S3 Texture Compression (S3TC) algorithm, [2] which can be decompressed in hardware by GPUs. This makes the format useful for storing graphical textures and cubic environment maps as a data file, both compressed and ...
Max Payne is a 2001 third-person shooter game developed by Remedy Entertainment.It was originally released for Windows by Gathering of Developers in July 2001, and was later ported by Rockstar Games to the PlayStation 2 and Xbox in December 2001, and by MacSoft and Feral Interactive to Mac OS X in July 2002. [4]
S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.