Search results
Results from the WOW.Com Content Network
The first MUD client with a notable number of features was Tinytalk by Anton Rang in January 1990, for Unix-like systems. [7] In May 1990 TinyWar 1.1.4 was released by Leo Plotkin which was based on TinyTalk 1.0 and added support for event-driven programming. [8]
The original TinyMUCK 1.0 server was written by Stephen White from University of Waterloo in winter of 1990, based on TinyMUD 1.5.2 codebase. [3] This version improved building capabilities for the users. [4] TinyMUCK 2.0 was released in June 1990 by Piaw "Lachesis" Na from Berkeley, who added the programming language MUF for in-game server ...
MU* is an abbreviation which refers collectively to a family of text-based [1] multi-user virtual world servers comprising: TinyMUD; MUSH; MOO; TinyMUCK; and related, less-notable types; see the TinyMUD family tree for more; Another term for these servers is the Tiny family.
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
The Moon Tree Foundation is an organization run by Roosa's daughter, Rosemary, which seeks to plant Moon trees in regions around the world. The foundation sponsors and hosts ceremonies to plant new trees, with seeds produced by the original generation of trees that grew from the seeds carried by Roosa in 1971.