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The game's storyline features Sora struggling to free himself from a nightmare induced by Maleficent's magic. Kingdom Hearts Mobile was a Kingdom Hearts-themed social game in which players could play mini-games together. Unlike Kingdom Hearts for the V CAST and Kingdom Hearts Coded, this game does not have a storyline and focuses more on ...
Each game in the series has been critically and commercially successful, though each title has seen different levels of success. As of December 2006, the Kingdom Hearts series has shipped over 10 million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.
Kingdom Hearts (video game) Kingdom Hearts 3D: Dream Drop Distance; Kingdom Hearts 358/2 Days; Kingdom Hearts Birth by Sleep; Kingdom Hearts Coded; Kingdom Hearts HD 1.5 Remix; Kingdom Hearts HD 2.5 Remix; Kingdom Hearts HD 2.8 Final Chapter Prologue; Kingdom Hearts II; Kingdom Hearts III; Kingdom Hearts IV; Kingdom Hearts Mobile; Kingdom Hearts χ
Kingdom Hearts 358. The Kingdom Hearts series is long and often a bit confusing, having run for over 20 years with a dozen or so main series games that jump all over the place in the timeline.
Kingdom Hearts [a] is a 2002 action role-playing video game developed by Square for the PlayStation 2 video game console. [1] It is the first game in the Kingdom Hearts series and is the result of a collaboration between Square and The Walt Disney Company .
Kingdom Hearts II [b] is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts , and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series.
Video game critics of Kingdom Hearts: Chain of Memories expressed disappointment at the limited number of new worlds to explore in the game. [57] [65] 1UP.com's Bryan Intihar lauded Kingdom Hearts II ' s environment, calling it appealing and stating it was an improvement over the first title's. He described the level designs as "impeccable ...
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