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Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term sound card is also applied to external audio interfaces used for professional audio applications.
Network latency (link offset) is the time difference between the moment an audio stream enters the source (ingress time), marked by RTP timestamp in the media packet, and the moment it leaves the destination (egress time). Latency depends on packet time, propagation and queuing delays, packet processing overhead, and buffering in the ...
An audio interface is a piece of computer hardware that allows the input and output of audio signals to and from a host computer or recording device. Audio interfaces are closely related to computer sound cards , but whereas sound cards are optimized for audio playback an audio interface is primarily intended to provide low-latency analog-to ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
Normally, six channels are used for 5.1 surround sound, and three channels are available for modem use. However, slots can be combined to provide a 96 kHz sampling rate for the L, R and C channels. Lower sample rates (such as 44.1 kHz) are implemented using a handshake protocol between the controller and codec which skips data during certain ...
AES50 is a point-to-point interconnect which carries multiple channels of AES3, PCM or DSD bitstream formats, along with system clock and synchronisation signals, over Cat 5 cable using 100 Mbit/s Fast Ethernet physical layer.