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Video game packaging refers to the physical storage of the contents of a PC or console game, both for safekeeping and shop display. In the past, a number of materials and packaging designs were used, mostly paperboard or plastic .
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the ...
Retrieved from "https://en.wikipedia.org/w/index.php?title=Computer_and_video_game_packaging&oldid=113435075"
One of the roles of a designer is being a writer, often employed part-time to conceive the game's narrative, dialogue, commentary, cutscene narrative, journals, video game packaging content, hint system, etc. [92] [93] [94] In larger projects, there are often separate designers for various parts of the game, such as, game mechanics, user ...
Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
Cover art is a type of artwork presented as an illustration or photograph on the outside of a published product, such as a book (often on a dust jacket), magazine, newspaper , comic book, video game , music album , CD, videotape, DVD, or podcast. Cover art can include various things such as logos, symbols, images, colors, or anything that ...
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The Super Mario Bros. game that sold for US$114,000, [2] shown in the "slab" packaging. Wata's rating (9.4) and other details are shown on the top label. With the newfound interest with particular attention to the quality of the game's packaging, the company Wata Games developed a set of guidelines in 2018 for grading a game's packaging, game media, and manuals that aligned with the 10 point ...
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