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  2. List of unsolved problems in computer science - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    The dynamic optimality conjecture: Do splay trees have a bounded competitive ratio?; Can a depth-first search tree be constructed in NC?; Can the fast Fourier transform be computed in o(n log n) time?

  3. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Gibson divided computer instructions into 12 classes, based on the IBM 704 architecture, adding a 13th class to account for indexing time. Weights were primarily based on analysis of seven scientific programs run on the 704, with a small contribution from some IBM 650 programs. The overall score was then the weighted sum of the average ...

  4. Simula - Wikipedia

    en.wikipedia.org/wiki/Simula

    Sam, Sally, and Andy are shopping for clothes. They must share one fitting room. Each one of them is browsing the store for about 12 minutes and then uses the fitting room exclusively for about three minutes, each following a normal distribution. A simulation of their fitting room experience is as follows:

  5. Lecture Notes in Computer Science - Wikipedia

    en.wikipedia.org/wiki/Lecture_Notes_in_Computer...

    Lecture Notes in Computer Science is a series of computer science books published by Springer Science+Business Media ... This page was last edited on 12 April 2024, ...

  6. Study skills - Wikipedia

    en.wikipedia.org/wiki/Study_skills

    Invented in the 1980s, the Pomodoro Technique segments blocks of time into 30-minute sections. Each 30-minute section (called a Pomodoro) is composed of a 25-minute study or work period and a 5-minute rest period. And it is recommended that every 4 Pomodoro's, should be followed with a 15-30-minute break.

  7. List of abstractions (computer science) - Wikipedia

    en.wikipedia.org/wiki/List_of_abstractions...

    Class: A blueprint for creating objects, providing initial values for state (member variables or attributes) and implementations of behavior (member functions or methods). The foundation of class-based object-oriented programming. Interface: A group of related methods with empty bodies, used to define methods that can be applied to different ...

  8. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Private (or class-private) restricts access to the class itself. Only methods that are part of the same class can access private members. Protected (or class-protected) allows the class itself and all its subclasses to access the member. Public means that any code can access the member by its name.

  9. Library (computing) - Wikipedia

    en.wikipedia.org/wiki/Library_(computing)

    In computer science, a library is a collection of resources that is leveraged during software development to implement a computer program. Historically, a library consisted of subroutines (generally called functions today). The concept now includes other forms of executable code including classes and non-executable data including images and text.