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The first three editions of Shadowrun had three separate headings of Physical attributes, Mental Attributes, and Special Attributes, with three stats in each. With the six non-special attributes being Strength , Agility , Body, Charisma , Intelligence , and Willpower, and two of the three special attributes relating to magic and the third being ...
First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Shadowrun Companion is a sourcebook featuring expanded rules for Shadowrun. The content includes: [1] Chapter 1: Expanded rules and options for character creation. Chapter 2: New skills; Chapter 3: Advice for gamemasters on how mega-corporations might hire shadowrunners; Chapter 4: Potential contacts and enemies of the player characters.
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.
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Attributes are also called statistics, characteristics or abilities. Most role-playing games use attributes to describe the physical and mental characteristics of characters, for example their strength or wisdom. Many games also include social characteristics as well, for example a character's natural charisma or physical appearance.
Stephan Wieck reviewed The Grimoire in White Wolf #23 (Oct./Nov., 1990), rating it a 4 out of 5 and stated that "If you're a Shadowrun gamer, you need Grimoire. It's a very good sourcebook and it takes the magic system of Shadowrun far beyond what is offered by other role-playing games (except perhaps Ars Magica). Unfortunately, with this new ...
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