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Operant conditioning chamber for reinforcement training. In behavioral psychology, reinforcement refers to consequences that increase the likelihood of an organism's future behavior, typically in the presence of a particular antecedent stimulus. [1] For example, a rat can be trained to push a lever to receive food whenever a light is turned on.
Of the concepts and procedures described in this article, a few of the most salient are the following: (a) availability of primary reinforcement (e.g. a bag of dog yummies); (b) the use of secondary reinforcement, (e.g. sounding a clicker immediately after a desired response, then giving yummy); (c) contingency, assuring that reinforcement (e.g ...
Learned helplessness is a term to explain a specific pattern of behavior that occurs in both animals and humans. When an animal or human is consistently exposed to an aversive condition (pain, unpleasant noise, etc.) and is unable to escape this condition, that animal or human will become helpless and stop attempting escape.
Primary drives are innate drives (e.g., thirst, hunger, and sex), whereas secondary drives are learned by conditioning (e.g., money). Doris Kraeling and Byron Campbell conducted experiments to determine if “reduction would be more effective as a reinforcer if the initial drive were low than if the initial drive were high.”
Secondary gain can also be a component of any disease, but is an external motivator. If a patient's disease allows them to miss work, avoid military duty, obtain financial compensation, obtain drugs , avoid a jail sentence, etc., these would be examples of a secondary gain.
An example of second-order conditioning. In classical conditioning, second-order conditioning or higher-order conditioning is a form of learning in which a stimulus is first made meaningful or consequential for an organism through an initial step of learning, and then that stimulus is used as a basis for learning about some new stimulus.
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Reinforcement is more likely to influence behavior if given shortly after the response is emitted. The longer people have to wait for a reward, the less effect and the less they will learn. This is the principle of delay discounting. Immediate token reinforcement can bridge later reinforcement. [7]