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Fast RotSprite is a fast rotation algorithm for pixel art developed by Oleg Mekekechko for the Pixel Studio app. It is based on RotSprite but has better performance with slight quality loss. It can process larger images in real-time. Instead of the 8× upscale, Fast RotSprite uses a single 3× upscale.
Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
This page was last edited on 31 August 2017, at 14:37 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [53] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [54] 4.2 August 8, 2011 [55] GLSL 4.20, Shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements 4.3 August 6, 2012 [56]
Learn how to download and install or uninstall the Desktop Gold software and if your computer meets the system requirements.
Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.
Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [243] [244] Blender 2.76b was the last supported release for Windows XP and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [245]
Hardware varies in the number of sprites supported, the size and colors of each sprite, and special effects such as scaling or reporting pixel-precise overlap. Hardware composition of sprites occurs as each scan line is prepared for the video output device, such as a cathode-ray tube , without involvement of the main CPU and without the need ...