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The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games.It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007.
Jeremy Soule (/ s oʊ l / SOHL; born December 19, 1975) is an American composer of soundtracks for film, television, and video games.He has composed soundtracks for over 60 games and over a dozen other works during his career, including The Elder Scrolls, Guild Wars, Icewind Dale, and the Harry Potter series.
The exceptions are An Elder Scrolls Legend: Battlespire, which is set in a different dimension; portions of The Elder Scrolls IV: Oblivion and the entirety of its expansion, Shivering Isles, which take place in Oblivion; [94] quests in Oblivion during the Dawnguard and Dragonborn add-ons of The Elder Scrolls V: Skyrim; and further quests in ...
The Elder Scrolls IV: Oblivion; The Elder Scrolls Online; The Elder Scrolls V: Skyrim – Dawnguard ... Harry Potter and the Chamber of Secrets (video game) Harry ...
Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years. [1] It was released in German on June 9, 2010, and subsequently in English on September 11, 2010. [2] [3] A sequel, Enderal, was released in 2016. [4] [5]
The Elder Scrolls III: Morrowind: Project leader, original concept 2003 The Elder Scrolls III: Bloodmoon: Executive producer 2004 The Elder Scrolls Travels: Shadowkey: 2006 The Elder Scrolls IV: Oblivion: 2007 The Elder Scrolls IV: Shivering Isles: 2008 Fallout 3: Game director 2011 The Elder Scrolls V: Skyrim: 2012 The Elder Scrolls V: Skyrim ...
The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion.Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. [1]
The technology was developed for The Elder Scrolls IV: Oblivion and expanded in The Elder Scrolls V: Skyrim; it is also used in Fallout 3, Fallout: New Vegas and Fallout 4, also published by Bethesda, with 3 and 4 being developed by them as well. [1] [2]