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  2. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  3. Null pointer - Wikipedia

    en.wikipedia.org/wiki/Null_pointer

    In some programming language environments (at least one proprietary Lisp implementation, for example), [citation needed] the value used as the null pointer (called nil in Lisp) may actually be a pointer to a block of internal data useful to the implementation (but not explicitly reachable from user programs), thus allowing the same register to be used as a useful constant and a quick way of ...

  4. Data-centric programming language - Wikipedia

    en.wikipedia.org/wiki/Data-centric_programming...

    Data-centric programming language defines a category of programming languages where the primary function is the management and manipulation of data. A data-centric programming language includes built-in processing primitives for accessing data stored in sets, tables, lists, and other data structures and databases, and for specific manipulation and transformation of data required by a ...

  5. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    If a class does not allow calling code to access internal object data and permits access through methods only, this is also a form of information hiding. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example, denoting internal data with the private keyword and designating methods intended for use by ...

  6. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    An example of the application of marker interfaces from the Java programming language is the Serializable interface: package java.io ; public interface Serializable { } A class implements this interface to indicate that its non- transient data members can be written to an ObjectOutputStream .

  7. List of Java bytecode instructions - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_bytecode...

    This is a list of the instructions that make up the Java bytecode, an abstract machine language that is ultimately executed by the Java virtual machine. [1] The Java bytecode is generated from languages running on the Java Platform, most notably the Java programming language.

  8. Plain old Java object - Wikipedia

    en.wikipedia.org/wiki/Plain_Old_Java_Object

    The term "POJO" initially denoted a Java object which does not follow any of the major Java object models, conventions, or frameworks. It has since gained adoption as a language-agnostic term, because of the need for a common and easily understood term that contrasts with complicated object frameworks. [citation needed]

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.