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Make believe, also known as pretend play or imaginative play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. [1] What separates play from other daily activities is its fun and creative aspect rather than being an action performed for the sake of survival or necessity. [ 2 ]
The illusory truth effect (also known as the illusion of truth effect, validity effect, truth effect, or the reiteration effect) is the tendency to believe false information to be correct after repeated exposure. [1] This phenomenon was first identified in a 1977 study at Villanova University and Temple University.
The Tinkerbell effect points out a significant flaw in the brain's system of receiving and interpreting visually available information: it is not directly representative of reality. With the overwhelming amount of sensory information, the brain summarizes it by filling in what it cannot make sense of. In other words, it is an act of imagination ...
It involves make-believe that confirms for players the existence of imagined realities that may be set against 'real life'. [1] Caillois focuses on the last two characteristics, rules and make-believe. [2] According to Caillois, they "may be related" but are mutually exclusive: "Games are not ruled and make-believe.
[1] [2] [3] Examples include the idea that personal thoughts can influence the external world without acting on them, or that objects must be causally connected if they resemble each other or have come into contact with each other in the past. [1] [2] [4] Magical thinking is a type of fallacious thinking and is a common source of invalid causal ...
A self-fulfilling prophecy is a prediction that comes true at least in part as a result of a person's belief or expectation that the prediction would come true. [1] In the phenomena, people tend to act the way they have been expected to in order to make the expectations come true. [2]
According to Mar, witch spells really aren't much different than conventional prayers. "If you believe, like many do, that prayer is meaningful and can even be effective, and you can pray for any ...
A key clarification that the make-believe theory offers is the idea that the term 'fictional' can be taken to mean “true in the appropriate game of make-believe” or, equivalently, true in the fictional world of the representation. [14] Walton states that “Imagining aims at the fictional as belief aims at the true.